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Wolfquest + Einstein = Wolfenstein 3d

wolfquestOh man, wolves and video games and museums, all at once! This is just dreamy. The Minnesota Zoo developed WolfQuest to engage visitors and teach them something of the cunning of the lone wolf, armed with only fangs and his instincts as he creeps into the dark night and howls at an unforgiving moon–sorry we got carried away.

Sure to capitalize on both the redneck and hipster-kitsch Big Buck Hunter market, as well as the preponderance of recent bands with the word ‘Wolf’ in their names, this has smash educational hit written all over it. Here’s the review that’s a bit more serious and considered than ours.

The descrip:

In an immersive 3D game environment, players take on the role of a lone dispersal wolf in Yellowstone National Park trying to find a mate, or in multiplayer mode, join a wolf pack made up of friends or other players. Through trial and error, instinct, and experience, players must learn how to hunt elk, cooperate with packmates, interact with stranger wolves, and compete with scavengers. Gameplay is designed to encourage players to exercise critical thinking and inquiry skills as they develop successful strategies, and develop a strong emotional connection with wolves, influencing their attitudes toward wolves and habitat conservation in the real world.

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